Creating great models using Blender
One can create polygons, faces, colors etc. using plain Three.JS but it will be very tedious in that manner.
As seen in the previous tutorial: Polygon creation using Three.JS, it is difficult to manually define each vertex, assess its relative position etc.
Fortunately, there are several tools to help automate this.
Some shortcuts helpful in working with Blender are as follows:
Some screenshots of Blender at work with above options:
We have two lights in the above scene - white and yellow.
And in the animation loop, we randomly change the intensity of those two lights.
That is why the light on the cup appears to flicker.
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